![]() The first DLC will be a new story that runs kind of parallel to the main game, you will be able to start it as soon as you enter the city. So, for starters, and for some time, we are not touching the main story. See those different endings and maybe decide for themselves which one is the one they want. So we want to give players the space and the time to actually see those differences. Maybe replay the story again, because the game has different endings and you can shape the story and the world around you how you see fit. We want to give more players a chance to actually finish the story. Tymon: Okay, so first of all, I think we will not really touch on the main story for some time. Where are we going to start with the next DLC? PSLS: Dying Light 2 ended with Aiden walking off into the distance, with the possibility of multiple endings. Tymon: We are going on a very long journey. PSLS: Where are we going with Dying Light 2? At that point, the general direction where we wanted to go with traversal and parkour was already there, but the rest of it wasn’t defined and I had to define it. The thing that was solved mostly was traversal. So they invited me and I passed some job interviews and I joined when they had maybe one year of work already done. They wanted someone who could be the spokesperson for the new game they were making, which turns out to be Dying Light. They liked my review of it and the dialect I used which was quite analytical. ![]() ![]() I joined Techland because I was a game journalist when Dead Island was released. PlayStation LifeStyle: I know you worked on the first Dying Light. ![]()
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